Description:

Post "Dominion war" Runabout, with multiple modules for multiple missions.

Modules:

The ship has 4 different types of modules;

1. “Module 1” This is the primary and biggest module. It is located below deck 2, it contains mission specific equipment.
2. “Sidekicks” These are attached on the side of module 1, and can be anything: Long range image scanners, pulse cannons, torpedo launchers or tractorbeams for towing or pushing.
3. “Top modules” The top modules are normally only used for torpedo launchers or extra long range sensors. (longbow)
4. “Optional spoiler module”: if things get really heavy a spoiler/wing with extra tactical or scientific pods can be attached. (This “wing” is still in development, it probably will only be used on the gunship version.)

A maximum of 7 (different) modules can be attached.

Specifications of the Scout version:

This variant is used for reconnaissance missions. It also can be used as a tactical landing ship for “operators”. It’s lightly armed and can travel quite stealthy.

Size:

Length: 29.3 Meters
Height: 7.3 Meters
Width: 10.6 Meters (14.6 with tactical equipment expanded.)
Displacement: 61.7 metric tons

Propulsion systems:

Thrusters: AMI array thrusters
Impulse engines: Micro fusion core array, in burst variant for NLS.
Warp core: Cubic M/ARA Reactor with resonance blocker.

Normal warpspeed: 5.2
Maximum warpspeed: 7.1 (limited to 3 hours.)
Stealth warpspeed: 2.1 (resonance blocker active)

Shielding and Armour:

Shields:
Fractal/Symbiont shield grid attached to a primary field generator. Back up energy can be rerouted from the deflector array or the nacelles. The shields are capable of refraction.

Armour:
Inner hull material;
Tetraburnium & Duranium
Outer hull material;
Parametallic hull plating

Weapon systems:

6 light type X phaser arrays
2 light pulse phasers
2 Quantum torpedoes


Other details:

Minimum crew: 2
Normal crew: 4
Maximum evacuation capacity: 26
MTBF: 60 years

Pictures:

 

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