Description:
Post "Dominion war" Runabout, with multiple modules for multiple missions.
Modules:
The ship has 4 different types of modules;
1. “Module 1” This is the primary and biggest module.
It is located below deck 2, it contains mission specific equipment.
2. “Sidekicks” These are attached on the side of module 1, and can
be anything: Long range image scanners, pulse cannons, torpedo launchers or
tractorbeams for towing or pushing.
3. “Top modules” The top modules are normally only used for torpedo
launchers or extra long range sensors. (longbow)
4. “Optional spoiler module”: if things get really heavy a spoiler/wing
with extra tactical or scientific pods can be attached. (This “wing”
is still in development, it probably will only be used on the gunship version.)
Specifications of the Scout version:
This variant is used for reconnaissance missions. It also can be used as a tactical landing ship for “operators”. It’s lightly armed and can travel quite stealthy.
Size:
Length: 29.3 Meters
Height: 7.3 Meters
Width: 10.6 Meters (14.6 with tactical equipment expanded.)
Displacement: 61.7 metric tons
Propulsion systems:
Thrusters: AMI array thrusters
Impulse engines: Micro fusion core array, in burst variant for NLS.
Warp core: Cubic M/ARA Reactor with resonance blocker.
Normal warpspeed: 5.2
Maximum warpspeed: 7.1 (limited to 3 hours.)
Stealth warpspeed: 2.1 (resonance blocker active)
Shielding and Armour:
Shields:
Fractal/Symbiont shield grid attached to a primary field generator. Back up
energy can be rerouted from the deflector array or the nacelles. The shields
are capable of refraction.
Armour:
Inner hull material;
Tetraburnium & Duranium
Outer hull material;
Parametallic hull plating
Weapon systems:
6 light type X
phaser arrays
2 light pulse phasers
2 Quantum torpedoes
Other details:
Minimum crew: 2
Normal crew: 4
Maximum evacuation capacity: 26
MTBF: 60 years
Pictures:



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